Friday, May 30, 2008

Interesting findings with DRM experiments on Playstation 3 and Playstation Portable

I stayed up late a while back and played with the DRM on the Sony
store. They're pretty liberal with sharing, but there are still
restrictions:

+ I can have PS3 games (incl PS1 licenses) from as many different
accounts as I want, so long as I sign in as the owner the first time
to activate the title. I've got my profile, a friend's profile, a
Japanese profile, and a European profile. That's good!

- but video output prevents me from running PAL PS1 games on my USA
PS3. That's bad.

+ but I can copy them over to my PSP! That's good!

- but having more than one person's PS1 stuff on my PSP overwrites the
existing certificate. So I can't have my friend's stuff AND my stuff,
or any Japanese stuff on the handheld at the same time. That's bad.

+ But I can mix and match between European PS1 purchases and one USA
or JPN account on the machine! That's good!

- Unfortunately, I really want to play G-Police, Rayman, Fade to
Black, and Motorhead on the big screen, not the PSP. Too bad they're
in PAL format. That's bad.

+ However, I know that after buying only a few games, so I haven't
wasted much money on Euro PS1 games. That's good!

- but it sucks that the Euro store has so much more quantity and
quality than the USA. That's bad.

~ Fatal Intertia is on the PSN store. That's .... well, I haven't
played it. It can't be worse than the shitsucking 360 version.

Saturday, May 24, 2008

Much Obliged

Wow ... randomly generated Doom levels. This is very, very cool, probably enough to make me put down Nethack. I wonder how well they'll run on the NinDS version?

 
 

Sent to you by JindoFox via Google Reader:

 
 

via Rock, Paper, Shotgun by Alec Meer on 5/20/08

If only you could talk to them

I'll always love Doom. Don't care about the universe or backstory, don't care that Doom 3 was 1000% less fun, don't care that it was the Star Wars of videogames, irrevocably sending so much of the medium down a single path. Twatting Imps with shotguns at high speed never gets old - it's that simple. I'm that simple.

So Oblige, an application which randomly generates entire, fully-functional Doom and Doom II levels has proven quite the delight.
… [visit site to read more]


 
 

Things you can do from here:

 
 

Wednesday, May 7, 2008

5 reasons why "Nintendo Channel" sucks rocks

1. It takes 135 blocks, which means I had to move my Turbo CD games to SD.

2. That took about 10 minutes, all without a progress bar. Ugh.
3. So now that I've downloaded this lame little video viewer, I see
that it contains adware and links to BestBuy.com for buying Nintendo
games. Aarggh. At least it has opt-out choices.

4. The content links to videos which invoke the Internet Channel in a
2-minute clusterf*ck handoff that resembles WebTV on a WAP browser.
Bleargh.

5. Forget this noise. I copied the Nintendo and Internet channels to
SD (another 5 mins) and moved my games back (10 mins again).

Nintendo, what's the matter with you? This runny diarhrrea of an
internet experience is completely user-hostile.